Final fantasy 20th anniversary edition psp world map




















Capable of casting elemental magic spells along with a number of offensive or supporting spells, Black Mages are very powerful in their trade. The first few learnable spells are useful, but once you get down to castings such as Death which causes an instant KO or Flare which deals heavy damage through light and heat, Black Mages suddenly become way cooler.

A full-powered Black Wizard with Magic stats off the charts can terrorize an enemy team. While reading through it, I strongly recommend taking all the advice I give you. If you fail to fully follow every step, your game might be scarred forever. On the same note, don't use this walkthrough unless you are planning to use it from start to end. If used at different interims, certain areas of the game or items might be missed Finally, know that you will be using the world map very often.

For information on that, check the Soul Of Chaos's respective section. Anyhow, enjoy the walkthrough and take any necessary precautions. Confirm the party that you created and the game will finally begin. A dark entrance cutscene will appear. Read through it if you'd like, but it doesn't really give too much input on the story despite some background information on the legendary "crystals.

Don't ask me how you got so big. Walk up a little bit and enter the village by "stepping" into it. There are a few people to talk to. However, if you'd like to explore the town first, don't converse with the soldier that appears at the exit. Notice the Inn right by the entrance. The pay to stay in the Cornelia Inn is 30 Gil. That's pretty cheap compared to later towns. Starting with Gil, you don't have too much to spend. However, you can find a bit of stuff by locating the Weapon and Armor Shop.

Distinguish between those two as the Weapon Shop has a "sword" insignia while the Armor Shop has a "shield" logo. However, try to upgrade some of your characters at least a little. The Rapier and Hammer are both very effective weapons. Likewise, some Leather Armor or Chain Mail for those that can wear them will also be useful.

Next, find your way north of the two shops to the two magic shops. The Black Magic Shop is on the left as it has a black fill in its logo and the White Magic Shop is on the right with a white fill in its sign. Cornelia only holds Level 1 spells so your mages may only learn three of each spell. As you advance through the game, Level 2 or 3 spells will appear. Even with three Level 1 spells down, you can still learn three Level 2 spells later on.

Don't waste your money if you know that you are just going to discard a spell later. Review the spells and fill up your magic units' spell lineup. Exit the shops and head a bit to the east. Cross over a small bridge while moving east and you should come to a church-like building. This is a Sanctuary. If your units ever fall in battle, and you don't have Phoenix Downs or Life spells to use, bring that unit to the Sanctuary, and the bishop will revive them at the cost of a usually hefty fee.

Guess mad "skillz" don't come cheap. Since none of your units probably are KOed at this point, I'd suggest bypassing the Sanctuary at the moment. Leave the building and head south across another small causeway over a stream. A building with a "teacup" logo on it should appear to your character's left. This is another form of a shop that sells Potions and that jazz.

Enter the Item Shop and see what's around. Cost: 50 Gil Suggest buying a few Potions and Antidotes. Don't worry as these items will still be available after the next portion of the game. Now that you finish browsing Cornelia, consider exiting the town. However, all of them are blocked by soldiers. Talk to one of them and he'll be awed at the crystals your characters are holding. Huh, what crystals? At first, he asks to see the crystals.

Laying them out, the King notices that they are indeed genuine. Lukahn's prophecy has certainly come true. While the King's advisor still doubts your team being the four warriors, you have an objective to complete. The princess of Cornelia, Sarah, is missing. Being the four "supposed" warriors of the light, the King orders that you find her. However, it will be somewhat dangerous. One of the finest swordsman EVAR has taken her captive. Although your team aren't really that great of warriors, the King here still believes that you shall save the world.

With a quick warning about the swordsman Garland, the King shuts up and leaves you back at the controls. Now that your briefing is complete, leave the castle by heading straight south. Head into Cornelia if the need arises. When ready, leave the town and venture into the wilderness Now back outside and fully equipped, begin heading away from the town northward.

Prepare to meet some of your first fights in this portion of the game. Even at your 00ber level of 1 however, the Goblins that attack you should still fall easily. In fact, before walking too northward, engage and try to gain a few levels. Slowly make your way north and you should notice the incomplete bridge. Ignore that and head in the northwest direction on a wide land bridge.

As your party continues, some mountains should appear on your left and right. Notice a small cave on the left side of the valley. Bypass that at this point as it holds no relevance to the task at hand. The path will begin to the lean northwestern-ish so follow closely. Venture through another forest-like area. At this point, the Chaos Shrine should appear ahead.

Note the sudden change in enemy types around this area. Instead of the standard Goblins we saw before, some Skeletons will begin popping up here and there. Garland has taken refuge in this shrine. Before you enter, try to level up your units a bit. Level 3 or 4 is a good figure.

However, don't let them gang up on you. Considering your low level, they might cause you a few problems. When you feel ready to take on Garland, enter the shrine It isn't exactly considered a dungeon seeing as it only is a one floor area. Anyhow, this shrine is symmetrical both vertically and horizontally. Before fighting Garland, look around for treasures. Head to the southwestern corner and find a door.

Walk into it and the room the door hid will light up. Inside, you'll find a treasure chest. Open it for a Leather Cap. The other two treasures are in the northwestern corner of the shrine. Venture up there fighting any opposition that appears. Once there, head through another door and two chests will be revealed in front of you. Open the right one for a Potion and the left one for a Tent.

Now with the treasures of the Chaos Shrine collected, find your way back to the entrance area. However, don't exit yet as we still haven't defeated Garland. Hopefully, the monsters that you fought while collecting the items have given you some EXP.

If you aren't already at Level , begin to train now or you will be sorry later. Use the Potions that you bought back at Cornelia as needed. If you absolutely have to, run out the Chaos Shrine back to Cornelia and heal at the Inn. Whichever way you choose to level up and stay alive, be ready for Garland. From Chaos Shrine's entrance, head straight up through a door. Talk to the ugly dude Being the meanie that he is, Garland challenges you and your team to a fight.

This is the fight against Garland, the first boss battle of the game. Obviously, you might have a bit more trouble here then with some of the Goblins hanging around. If you are at a legitimate level, the battle will flow much quicker.

Garland himself has pretty high attack stats. For the most part, he spends all his turns just hitting your units. Use offensive magic and a bunch of physical strikes to take him down. Use Potions and White Mage Cures when you need them.

As long as you're diligent, Garland will fall easily. Once Garland is taken down, his body disappears. That means that he's dead. Your team moves forward a bit and the Princess will wake up. Noticing what has just happened, she is instantly grateful for your rescue Yay. With that, she introduces herself as Sarah, princess of Cornelia as if you didn't already know that.

Congratulations on your first boss fight of the game! Once you bring her back to Castle Cornelia, the happy King will give you some words of appreciation.

Without a doubt, your team is definitely the four warriors of light that Lukahn's prophecy had stated. If you didn't know it yet, the King will recite some of it for you. Following, he'll tell you of a crystal on the continent toward the north. As promised, his majesty will have the bridge built as quickly as possible. Finally, you have the option to leave the castle. Sarah will stop you for one last moment and give you the Lute whatever the heck that is. Once you take it, leave the castle and a cutscene will ensue shortly afterward.

The director of the bridge operation will order his men to quickly finish up the bridge. Watch it finish and a single worker will ask what the bridge has to do with the prophecy. The four warriors of light are here in Cornelia. Now, the adventure begins. With the bridge complete, a large portion of the overworld will become available to us.

Before we go, take some time to head into Cornelia one last time. Heal at the Inn if you'd like and stock up on some Potions and Antidotes before you go. When you feel ready, leave town and head to the bridge north of Cornelia. Now finished, cross over it and a scrolling text-type cutscene will appear.

It really kind of leaves you with a warm, fuzzy feeling inside, doesn't it? The title screen will pop up afterward. While the previous situations paved the path, the real adventure starts now after crossing this bridge. Once the title screen rids itself, step from Cornelia onto the next continent. The Final Fantasy adventure begins As you progress along this thin strip of land, some mountains will appear ahead of you splitting the path ahead in half.

The left fork leads you to a special cave, but we can't really do anything over there. From this point, continue east through a thick forest. By now, you should begin seeing more dangerous monsters infesting the area.

Ogres and Warg Wolfs infest the area. Although they provide a lot of EXP, they can easily kill off your weaker team. So continue trudging east dealing with the enemies you find as best as you can. Use White Magic Cures or Potions to keep your units in tip-top shape. If you can survive, take a few moments to level up your characters. Level 7 is a good figure at this point. If you continue advancing east, you should eventually hit a shoreline.

Now begin moving southward and find yourself upon a small town. The civilians are in a frantic state even though they aren't acting like it , but for what reason?

Anyhow, Pravoka's Inn is directly due north of the entrance. Just walk straight up and you should reach it. Heal your units there for a fee of 50 Gil.

Also, head to the Sanctuary if any of your units need reviving. Note that the farther away you get from Cornelia, the more expensive the Inns and Sanctuaries become. Exit the Inn or Sanctuary and head to the northwestern area of town. Three pirates are valiantly standing around as if they own this joint.

Talk to the dude in the center. Bikke is a pirate who apparently likes to terrorize this town. Bikke's illiterate henchmen now will engage you. Each Pirate is physically weak, but they do have numbers on their side. With a full count of nine, they can easily overwhelm you. Don't let that happen and slice away at each one. I'd suggest using Sleep to put them out of commission for a little while.

Anyhow, defeat all nine of them. They aren't too hard so you shouldn't that much trouble. Now that his Pirates are down and out, Bikke will instantly crack down and apologetically accepts his defeat. Despite not fighting his own battle, Bikke swears he won't do anymore pirate stuff. To really show his true nature, he actually gives you his Ship!

Well, we have just turned a mean pirate into an ethical person. Now that Pravoka is no longer terrorized by those wannabe pirates, you might want to check out the Ship that you received. Leave the town and get on it. Ride around a bit if you'd like. Before continuing however, I'd suggest heading into town and checking the various stores.

Cost: Gil As you can see, there's a lot of shopping opportunity here in Pravoka. There's a lot to buy, and you probably don't have too much Gil. That's easily fixed by just heading back into the overworld and training with various monsters. Build up your Gil stockpile and refit your team as needed. When you finish shopping and upgrading, head out of Pravoka and take your Ship out to sea. Obviously, they can swim so expect water-based enemies here.

Wait a second, what did we learn in grade school science? Doesn't water conduct electricity? Use your Thunder spells to mess with their weakness and they will fall quickly. Anyhow, when you finish messing around, begin sailing westward. When you reach the fork in the water, take the one leading east. The river will begin to widen up.

You should still head west rather than south. You should hit land as well as the edge of Cornelia. Head to the south end of the town and get off at the dock. Well, if you need refreshing, the Inn is always there.

Also, buy a few more Potions in case your weakling team breaks down. When you are ready, head back onto the Ship and begin sailing south. There's a continent just below Cornelia.

The red dots indicate towns or villages. Judging by the name of this section, we are heading to an elf-infested town, Elfheim.

Anyhow, you should eventually hit land. From there, locate the dock to your west and have your team get off. Trudge south through a thick forest and Elfheim should appear in the clear. It's a rather small, yet cozy village inhabiting a number of elves. Loom at the north end is a large castle. Instead of heading inside the castle however, let's head into the village instead. Ladies and Gentlemen, welcome to Elfheim. Just as you enter, an Inn should appear a bit forward to your north.

Rest up there live with the "higher" fee and when your team is refreshed, walk around a bit. The citizens of Elfheim are frantic just like those citizens of Pravoka. However, it isn't pirate problems.

Rather, it seems that their Prince is in a terrible trouble! Geez, is every single town in a state of disarray? Guess we need to save the day once more. But hey, this is an RPG after. Before we take any action, let's walk around and browse the stores.

From the Inn, head due south and the Weapon Shop will be in sight. Take my word for it; Monks are much more useful without a weapon at this point. Your Warrior shouldn't be upgraded at this point. Anyhow, when you are done browsing the shop, exit and head north and west.

Pass the Sanctuary as you move on and enter the Armor Shop. One thing I would greatly discourage would be the Copper Armlet. Even though it's only an Armlet, it's the most expensive item in the shop. You are much better off buying it later when your Gil stockpile grows a bit larger. Your Warrior can be upgraded here with an Iron Shield and Helm. North of the Armor Shop is the Item Shop that you might want to check out. Cost: Gil Again and furthermore, buy whatever you want. I'd suggest against the Gold Needle considering its price.

Having a few Tents would be a good idea in dungeons and such. Anyway, when you are ready, exit the Item Shop. But wait, haven't I forgotten to mention something? Ah yes, the White and Black Magic Shops. However, there was a reason I left them for last. Elfheim has something that Pravoka and Cornelia didn't have. In Elfheim, you can actually buy both Level 3 and Level 4 spells!

The Level 3 shops are located more toward the middle of the area. The higher end spells Level 4 can be found more north. Browse each and every shop if you choose. Some of the Level 4 spells are very useful, but considering the amount of Gil you probably have right now, I can advise you buy the Black Mage techniques, Haste Level 4 and Fira Level 3 only at this point.

For White Mages, I'd strongly suggest Poisona Level 4 as some of the enemies in the near future will terrorize you with poison. Heal and Cura both Level 3 are also very useful. If you need more funds, there's nothing more you can do but to battle, battle, and battle some more. The Ogre and Ogre Chiefs hanging around can give you a lot of money really fast. Likewise, if you battle some Buccaneers or Sahagins while on the seven seas, you can also get a lot of Gil.

If you can't buy everything yet, don't fret. There's always later to come back here once you get rich. When you are ready or you get sick of working for your money , head into the castle and figure out what's going in Elfheim.

They all say basically the same thing. Some dude named Astos had poisoned the Prince into some deep sleep as well as running away with Elfheim's treasures. How original. Anyway, you can find the Prince's chamber by going straight up from the entrance and then taking a left and then going through the door to the north. The Healer is standing beside the Prince who is now in a dazed state of slumber.

He tells you of a possible medicine that might exist Well, we are probably expected to find this cure. Seeing as the people here are not really too much of a help, we might as well leave. Enter Elfheim for the last time before we venture off and buy a few Antidotes and Potions.

You will see why later. Expect the Marsh Cave to be quite a tough situation. Anyway, from Elfheim, begin moving due west. Some mountains will be there to block most of your path, but there is a small passage that can be found somewhere along that range. Make your way through and follow the mountain to the west's wall. Stick along it while beating up random enemies. Now would be a great time to level up as Marsh Cave is up ahead. The monsters there are very problematic for a dungeon so try to get your levels to at least You are currently located inside a rounded area.

The mountains surround you in a circle. The only two openings back to the outside world are through the small valley you entered from, and wider exit toward the northwest. A lake borders the northern edge, but we can't cross that from this point. If you are confused about your position, look at your world map and enlarge the picture to get better detail.

Find your way to the northwest corner and exit through the small valley opening at that corner. It's not really that hard to find, just hard to describe. Head north, walk a little, and enter the Western Keep. Anyhow, begin moving forward and then to your left. There's a door just north of that corridor. Walk inside and you will find a King sitting on his throne.

Apparently, his castle really failed to make any form of improvement in this wretched state. The King inside asks of you to find a Crown for him from the Marsh Cave. There's nothing else to do here so just leave.

Now that that is over with, begin making your way south. Some mountains will crowd the way a bit, but it is completely possible to get through. Head all the way to the southernmost point. In the ground, you should see a hole. Welcome to the Marsh Cave. Now let's get to retrieving that Crown. I hope you taught your White Mage Poisona as you will probably need it down here. Anyhow, from the start, you have two ways to go.

The top path leads to the B2 which in turn, leads to nothing. However, there are a few items that you might want to collect. The path leading south is the "real" way to go as you will need it to progress. If you want to bypass the various treasures hanging around, skip the next two paragraphs.

Anyway, if you do want to pick up some items, take the path leading north. Walk yourself through the twisting path until you reach a staircase at the end. Descend and you should find yourself one floor below. The enemies here can be pretty nasty. From the stairs, go up and around the pillar wall and then head due west. There will be a doorway to your north. Go through and pick up the Gil in that chest.

Exit that room and continue west. When there is a path leading north, take it and have your party walk around the room containing the Gil. Walk all the way to the end and turn south once the wall hits you. Then walk around this next room and enter it once you reach the door. The chest will contain a Dagger. Snatch that and then make your way to the very bottom of this area. Another door will lead into a room containing two chests. One of them has a Broadsword and the other holds Gil.

Take your prize. With that, find the staircase leading back to B1. Then make your way back to the Marsh Cave entrance stairs. Now, from the Marsh Cave entrance stairs, begin making your way southbound. Beware of the Ghouls and Crawlers hanging around as they can paralyze you. Another monster that should be noted, the Green Slimes, are only affected by magic.

Using physical attacks against them would be a waste of turns. Also, the Green Slimes are capable of poisoning. Poisona, as recommended before, would really help you out with that. Anyhow, continue south until you reach a fork in the path. The east path leads to nothing and basically sends you into a dead end so take the south path. At the very southeastern corner is a room. The door is on the south wall so enter and you will find a ladder leading below.

Take it down and you should be in B2 again but in a different location. From this room are three doors leading out. It doesn't matter which one you exit from as they all lead you to the same room. From here, begin heading south against the pillars they block your path east until you reach the very bottom point. From there, head east and then go around.

Keep moving east and walk through the door at the end. In this room, there's another door even more to the east. Exit through there and you should finally reach a set of stairs to Marsh Cave B3. Unlike the other two floors, Marsh Cave B3 is actually well organized. You might not be able to see it from the start, but this floor is made up of a 4x4 collection of rooms. The room closest to your position in the northwestern corner contains a chest holding a Phoenix Down.

Pick that up. From there, venture all the way to the other end in the northeastern corner. In that room, you will find Gil. Walk down to the second row and move to the two western-most rooms. The room second to the wall has a Cottage and an empty chest if you picked up the Phoenix Down previously.

The western-most one in the second row has a Copper Armlet. The third row has the Crown in it. However, before engaging, you might want to pick up the final prize, which is Gil in the room second to the east wall. The fourth row has doors all bound by the Mystic Key. We'll get that little item eventually, but for now, let's find that Crown here. Walk yourself into the room on the third row that is second to the west wall.

When you enter, there is a chest on the ground. Run up to it, and the Piscodemons will engage you! I wouldn't know if this really qualifies as a boss fight I've seen it listed as one in other places , but it is scripted and it is actually pretty tough if you aren't careful.

These Piscodemons come in numbers and will jump at you as soon as you step in front of the chest containing the Crown. Anyhow, note that these Piscodemons actually hit you pretty hard. Focus your attacks and use a good balance of offensive magic and physical strikes to take down all of them. Having a White Mage that uses Cura wouldn't be a bad idea. Once those Piscodemons are out of the way, you can open the chest and find the Crown!

Some music will play to notify you of your success. Okay, now what was the whole point of coming to the Marsh Cave again? To find the Crown for that Western Keep dude. You might as well just get out of here. Well, you can get out of here, but don't forget about this dungeon completely. Coming back here will be optional later on to pick up the hidden items once you get the Mystic Key. So if you plan to, remember how to get down here later. Backtrack all the way to the entrance, and find yourself in the overworld once more.

Before we go and find that super-duper Astos dude, let's head back to Elfheim and heal up a bit. If you didn't buy anything before because of funds, now would be a great time to purchase some spells that you missed before.

Astos is a bad man, so you better get on the training ball and level up your units. The higher the level, the easier defeating him will be. I stopped once I reached level 17 but you can go as far as you wish. Now we better head to the Western Keep and return the Crown to that benevolent King. Walk up to him and give him the Crown once you reach the Western Keep.

He will give a hearty laugh and state that he is really Astos in disguise! Had you come to the Western Keep before, this King in disguise would have asked you find his Crown.

Now that we hand this Crown upon him, Astos will make his appearance. Oh noes! The freaky-looking guy standing right in front of you is actually Astos. The real King of the Dark Elves has his evil intentions of taking over the world. While engaging, take necessary precautions as Astos really is no pushover.

The King of the Dark Elves has a lot of abilities up his sleeves. First off, his physical attack can deal heavy damage with each strike. Keep your vulnerable units protected using a White Mage's Protect.

Your White Mage should spend the entire battle keeping your units in tip-top shape. Astos, unlike Garland, is capable of sending magic spells at you as well. His most dangerous, Death, is basically the Level 6 Black Mage spell. With one casting, Death can automatically kill one of your units. However, it is easily evaded. You can prevent it from hitting by raising your unit's evade stats through using Invis.

If you know it. Astos might be tough for a fat Dark Elf King, but with effort, he is easily overwhelmed and defeated. Once Astos is defeated, you will find the Crystal Eye that he dropped. Although it is a very important item, a Crystal Eye won't revive the fallen Elven Prince.

Don't fret however, as we still have another step to complete before finding his cure. For now, head back to Elfheim and heal your team that should be pretty tired from the Astos battle.

There's not much else to do here, so get back onto your Ship. Now just so you don't get confused, bring up the world map once more so we can plot our next objective.

First off, you should now be Elfheim obviously. Locate Cornelia on the map. North of Cornelia, you should notice a lake. The map really doesn't show an opening, but you are allowed to sail under the bridge that the nice ol' Cornelia King built for you. So sail over to that bridge and then continue west under it. You are now in that lake I pointed out before. Okay, why did I bring you here? Well, it's a pretty small lake in comparison to the sea in between Cornelia and Elfheim.

Sail to the north end of the lake where a dock presents itself. Get off here and walk a little bit north. Once you pass the mountain on your left, head west in that direction. You should now notice a peninsula leading northeast just ahead. A quick check with your map will tell you that there's something on the tip. Begin making your way along this monster-infested area until you reach a cave There's nothing out of the ordinary until you walk a few steps. A broom sweeping without a dude sweeping it!

There is only one door in this tiny hallway. Go through and some more of those brooms will be sweeping around. A woman by the name of Matoya will hit something and scream out in pain. You automatically walk forward where a witch is stupidly moving around. She'll continually scream about her eye and get hurt again and again. The last thing she says is something about her Crystal Eye. That rings a bell doesn't it? Didn't that Astos dude drop a Crystal Eye? Talk to her and she'll notice that you have her Crystal Eye.

Hand it over and she'll be ecstatic with joy well, not really. Completing ignoring the fact that you might have stolen it, she instantly gives you a reward in return.

Matoya offers to you a special potion Take the Jolt Tonic from her and leave her cave. With the Jolt Tonic picked up and in our list, we can hopefully revive the Prince. Make your way all the way south again and find your way to your Ship. Let's head back over to Elfheim. Once there, enter the castle and run up to the Prince's chambers and hand the Jolt Tonic to the Prince's Healer of whom isn't doing a very good job by just standing there all day.

Slowly but surely, the Elven Prince will wake up. Instantly grateful for your appearance, the Prince hands to you a Mystic Key. We have just saved three civilizations from kidnapped daughters, pirate problems, and a sleeping Prince. That's quite an achievement if you ask me. Anyway, with the Mystic Key in our hands, a lot of treasures are now available to us. For starters, make your way to the rear end of the castle by traveling outside the eastern wall. Don't miss a step or your character will leave Elven Castle "unintentionally.

With the Mystic Key, you can open it. Inside are four treasure chests. There are a few other locations where you can use the Mystic Key and find some nice items. In the Marsh Cave, if you head all the way to Marsh Cave B3 and the very bottom row, you will locate four room.

You can find an Antidote, Gil, and a Silver Armlet. However, you will have to fight a few Piscodemons as well, and we all know how much trouble they can provide. In the Western Keep, you will also find some stuff laying around. In the Western Keep, walk all the way to the back and then turn left. Make your way around the room where you fought Astos. The treasures here are in that room within three chests. You will need to fight some Mummies and Wraiths first however.

With two dungeons covered, haul yourself over to the Chaos Shrine. You can find them in the corners as the dungeon was basically a rectangle if you remember.

You will find a Rune Blade in the southeast corner but you will have to fight Gargoyles. In the northeast, you can find a Werebuster and a Gold Needle. The last area we can find some stuff in is Castle Cornelia. Make your way back south and enter the castle. Instead of actually going in, turn right and walk along the castle's walls until you reach the rear. There, a pathway will lead toward the center. Walk in and head east. A man will tell you that the equipment you find in the doors will help you a lot.

Head south and enter the two rooms. It's special enough to make that cool music. Considering the usefulness of some of the items you collected, that trip back through past dungeons was pretty worthwhile.

With the Nitro Powder collected, leave the castle. Take your Ship and use it to sail around the west end of the Cornelia continent as if you were heading over to the Chaos Shrine on boat. Eventually, you will reach a dock. Get off and begin heading southwest as the path east is blocked by a mountain.

Walk through a thick forest heading south until you notice a cave in a rock wall. Enter Mt. Talk to a few of the men standing around and they will tell you a little bit about what's going on. One of them tells you that they are looking for the Levistone, a stone that actually floats! Anyway, from the entrance, head all the way west and then south once you can't go any further that way.

Now begin heading south as the path narrows. At the very bottom, walk around the wall and enter the room for a lot of useful treasure! Now those are some nice items. Equip them as you need to, and exit the room. Walk to the southeast corner of the treasure room and talk to the man in the green turban.

He notices your Nitro Powder or Nitro Pouder as he calls it and asks to use it in his blowing up of the canal. Since we need to break through anyway, give it to him. Once he places it, we can now "bluiter this rock tae smithereens! Anyhow, the guy tells you to run off before it blows and your dude runs a good 10 feet back yeah, that'll really help. A cool-looking cutscene will show the canal breaking off making the pass open for you.

Now you have the access to the next area of this world. Find your Ship again and sail over to the canal that you just blew the crap out of. Head through that narrow area and you should notice a whirlpool a bit ahead. Do not sail into this whirlpool just yet.

Instead, head west past a small island. You should notice a tiny town on the edge of a continent. Get off your boat at the nearby dock and head into Melmond. As in grimy. Not the other way you perverts! There are a few solemn-looking citizens walking around. Talk to them and hear about their sad story. Some Vampires attacked this small town and left their city in shambles.

Take note of the amount of gravestones around. Is there no town we enter that doesn't need some form of saving or helping? Anyway, north of the entrance is the Inn which is in pretty terrible shape. You can stop there for Gil to heal up your party.

The Weapon Shop east of the Inn has a few items that you might want to pick up. Also, head up to the Armor Shop just north afterwards. At the Armor shop, you probably should reconsider buying the Knight's Armor.

The price is absolutely horrendous, but if you must, purchase it. The Silver Armlet should be equipped by all of your other units. At the Weapon Shop, there really isn't anything to pick up apart from the Longsword which you might want to equip on your Warrior.

More south are the two Magic Shops. However, note that there's no Sanctuary here the Vampires destroyed that and there's no Item Shop either they probably destroyed that too. Teleport is very convenient, but it needs a Black Wizard. For your White Mage, consider getting Curaga, Life, and Diaga which will be very useful against the undead Vampires we'll be fighting in the future. Once you pick everything you need up, leave Melmond. Let's move. Start heading southwest along the coastline.

Do your best defeating the various monsters around. Keep going until you reach a fork separated by a mountain. The west path leads to a cave Giant's Cave. However, you cannot pass because an ugly-looking, rock dude blocks your path. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

Boards Final Fantasy How do you access the world map? MajinBooKill 12 years ago 2. Morudetho 12 years ago 3. There IS one? Duke Darkwood 12 years ago 5. Ahh, the memories. AliKaT 12 years ago 6. No you dont. FranckKnight 12 years ago 8. Some people seem to find that holding O and then pushing Select works better, other people seem to find holding select is better.

Dynalo 12 years ago Do it now! More topics from this board How can I revive dead party members? And also how can I upgrade the stats? I don't get it Build 1 Answer recommended level for taking on Chaos? Side Quest 1 Answer Does this game have a map? Tech Support 1 Answer. Ask A Question.



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