Alone in the dark the new nightmare demo download




















Unfortunately, Charles has been found dead near Shadow Island, where rich industrialist Alan Morton has a huge mansion. So now it's up to Fiske's partner, Edward Carnby, to uncover the horrifying truth of why his partner is dead and what happened to the statue. He will have to travel to Shadow Island, where he will face his worst nightmare alone in the dark. As with most games of this style, the interface is a little complicated at first but you will pick it up as you play and it becomes quite simple to manipulate.

The game is broken up into explore mode, battle mode, and inventory mode. As Edward, you will walk around, screen by screen, to different locations where you'll fight off monstrous creatures and solve puzzles. There's a good mix of both, although you'll spend most of your time exploring and solving puzzles. You can tell that a good chunk of the cartridge's memory was taken up with background graphics, which means there was less to put into the puzzles.

Although there are a good amount of puzzles, most aren't very challenging, as the item you need to solve the puzzle is usually pretty close by, hiding somewhere, and most are pretty obvious solutions.

Less seasoned puzzle players will find these a good challenge. As you roam Shadow Island, you'll find many items that will be of use to you. And yes, everything is used somewhere -- after it's no longer useful it'll disappear from inventory. You'll also find that many areas are simply inaccessible at any time during the game -- best I can guess is that they exist in versions of the game on other platforms but had to be pulled for this one.

Moving around each screen is simple, just push the D-pad in the appropriate direction. If you can't go somewhere, the character won't go there. You can also examine or pick up items by pressing the B button. You'll need to examine everything and you will find that although there is a lot to look at, you won't necessarily need everything you examine. When you enter a room that has monsters you'll get a quick cut-scene to get you prepared and then the view changes to more of a A?

I particularly liked this as I often have trouble in these types of games with the perspective while fighting Game Boy Color's limited memory saves the day!

I found the aiming to be somewhat temperamental since hitting those corners on the D-pad and leaving Edward facing in that direction can be slightly frustrating. Also, Edward moves slower than normal in these scenes and the weapon you're holding will also affect this too.

During the battles you have access of up to three different weapons. You start with a revolver and some ammo, but later can acquire a more powerful shotgun and a crossbow. Ammo can be found around the island and also in some battle scenes too.

One aspect of the game I wasn't happy with is that you cannot ever escape a battle scene -- you must fight and win to get out. This becomes quite the problem if you run out of ammo and since ammo is limited, you need to conserve and be very careful. The enemy AI isn't really very smart, but since the enemies are usually as fast as you, if they get close it's hard to outrun them.

The puzzles are somewhat challenging and will get the player's brain working without too much frustration to solve, though. Inventory mode is, well, where you see your inventory. You can take a closer look at certain items such as journal pages and the map. You can also see what weapons you have available as well as the amount of ammo for each. If there's no description for something you can pretty much bet that you'll use it somewhere else. One feature that I really liked about this game is that you can save anytime you want.

When you first start the game you can choose one of three different save slots. I'd suggest saving early and often, as you never know what will happen next.

Well, this is an interesting topic for this game. They're both good and bad. The backgrounds are very nice for a GBC game and you can tell that this is where the bulk of the cartridge's memory is used.

There aren't a whole lot of bright colors, which is to be expected in a game as this. I was impressed with how bright the screens are, in that you can see things well assuming you can see the GBC screen well. The problem with the backgrounds is that there is so much detail on a screen that can't handle it all that well so you end up thinking, 'what is that blobbish thing anyway?

Most of the icons you pick up are icons until you look in inventory. The inventory and cinematic cut-scenes both have nice art all around and, again, it's impressive for a GBC game. Since the game is attempting to pull off a 3D environment, when Edward walks around he is scaled. This means that when he gets closer to you he also gets very blocky. Actually, on first glance I thought Edward looked like a wonderful rendition of one of the apes from the original " Planet of the Apes. I found that sounds and music were very limited.

I'd guess this is most likely due to much of the cartridge's memory being used up with graphics. There are some ambient sounds on some screens and while they aren't the greatest, they're fitting for the various environments you're in at the time. The music is appropriate, but dull, droning, and repetitive. The music is mostly heard during cut-scenes. I was surprised at how simple the manual is considering how complicated the game is complicated for a GBC game anyway.

Most everything you need to know is explained and most of the rest will be explained throughout the game. There are a couple things that are left to question such as the display showing how much ammo remains which is not explained, but you'll figure it out if you're smart enough to be playing this game in the first place.

While this style of game may not be so much original in the grand scheme of video gaming these days, it is pretty original on the GBC platform.

Yeah, there are different rooms to explore and such, like so many other games, but the viewpoint changing from room to room and the detail of the backgrounds give it a much different feel than a game such as Zelda.

I hate these kinds of games, they just aren't my cup of tea. I grudgingly accepted the game for review and in the end I was pleasantly surprised. I really enjoyed solving the puzzles and the battle scenes weren't bad at all I've been scarred by these and camera angles on other higher end gaming systems. Everything was reasonable to manage yet challenging enough to be fun. I found the game overall was easier than I anticipated, but fans of the Alone in the Dark series or any games in this genre will probably enjoy it although probably not nearly as much as the versions on the higher end systems.

In the unforgiving world of the paranormal, a lone man may muster the strength to push back the darkness so that light may have a chance to shine. Edward Carnby is one such man, a private eye of the paranormal, seeking revenge against the creature who murdered his best friend Charles Fiske.

Before Carnby has opportunity to continue his investigation Johnson introduces Aline Cedrac, a young University professor who specializes in ancient Native American dialect. Together they must find three ancient tablets of unknown origin and translate the undecipherable inscriptions. On the flight to Shadow Island Carnby explains his reasons for accompanying Aline to the island. If you like horror and adventure games, and you want to solve the enigma of Shadow Island and eliminate the creatures of darkness, download Alone in the Dark right now.

Requirements and additional information:. This is a limited version of the game. Leticia Sorivella. Antony Peel. Software languages. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.

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