Game genie codes super mario brothers
Level looks enemy-free, but if you keep heading to the right, you will be invisibly barred. Then the game behaves as if you are at the last level battle with Bowzer The ground shakes and Bowzer lands. He is invisible and is instantly destroyed. The door appears to the holding chamber and the normal game ending resumes! Score is 0 the entire time. Freezes occasionally. Donut blocks appear underfoot. Donuts appear. Mario gets 1ups when he kills. You can finish the world in any level! Someone should do all of the permutations and describe each code which results Powerups also behave oddly.
Affects only levels. This freezes in the levels. You will come down at the end of the level. VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds, and Lemmy Koopa materializes in Mario's position, causing him to die and the game to freeze. Luigi battle. When you enter the castle there is a graphic display and the game freezes. You do not interact with Koopas and Goombas, and they are mutated wildly.
The Goombas have wings but do not fly. Buzzy beetles also have wings. On occaison, there are strange rains and hammers or odd projectiles will come flapping towards you. The flashing circle things name? A great code! AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal once you enter the level. In addition, the sound of Mario flapping his tail changes. Freezes with infinite music.
Mario enters a battle with the hammer brother and falls through the ground. After he dies, the hammer brother starts moving and never stops. Mario is also paralyzed. All of these are also behavioral codes. When you die, the hammer brother moves indefinitely. When little Mario jumps, he still appears to be running. When you get a mushroom, the palette changes slightly. Becomes a graphics scrambler if you get a tail. When you enter a level or the map, screen dims until only Mario can be seen.
Scenery, enemies are still there, however. Freezes when you get a mushroom. Level 1 is a warped Toad house. Looks like it will freeze, but it doesn't. Second level is dungeon, 3rd is spade, dungeon is hammer brother without hammer brother.
Level 1 is some strange dungeon with music from the level 7 map! The fortress is a stable warped map which will not freeze. Enemies trail. Enemies look odd, some trailing. Sky is grey, except for colorful "lightning" when you get a powerup or stomp an enemy. Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map. Mario dies in slow motion. Raccoon Mario has especially odd animation. Question blocks are not animated. Getting a 1up restores a degree of normalcy. Freezes in level. This is one of the only codes I have found which changes the actual structure and layout of levels most only change appearance. I need more codes like this! Mario cannot move in level. Mario immediately exits and appears on the map spinning.
Graphics Scramblers The set of these codes is a subset of the set of Graphics Codes which basically do the same things as each other. They replace certain sprites with others. For example, the left corner of a piranha plant pipe may be replaced with a section of undulating waves.
As a result, descriptions are hard to make for each one. I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions. Mario also appears to be underground. The following are all the codes I have tested, and a formula for generating similar scrambler codes follows the list of codes. These are the codes I spent the most time and energy compiling, and I love them like children : Anyway, give them a try.
Great for listening to codes below work without the hindrance of a time limit. Please e — mail me back and let me know if you like my codes that I came up with. And if you would like to you can email them to other game genie web sites or game genie facebook sites for other people out there who are looking for these kind of weird codes. Or if you have any game genie codes that are for any kind of weird levels back tracking or moving the screen up and down for some or all of the Super Mario Brothers Games For Every old and up to date Nintendo.
Please fell free to mail them all to my regular address to:. I find most of the game genie codes do not work. Could that be the reason? Am I doing something wrong? Does that make a difference? You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent.
Works while standing, running, or turbo running! No need to enter 3 seperate jump codes anymore, because this one code will do the work of all 3 jump codes in the Galoob code book.
Mario as usual can't go thru pipes, walls, or blocks. This code really changes the way you play SMB. Also, he jumps further only when normal running. Also, if you touch an enemy, it will make you power-up!! On some emulator ROMs, the code will make you invincible. Well, this code solves that problem! The pipes you can't go down are upside-down, the pipes you can go down are normal. Depending on which version of SMB you are using, you may have to either become Big Mario, or jump on one enemy before becoming invincible.
NOTE: this code doesn't work against the potted plants. This code basically gives you as much time as you want to finish a level. The longer you take to finish a level, the more points you get at the end!!
Lets you start on any world you want! Here is how to get to the level select screen: When you first start out, you are in a new world and you have to finish this level to get to the level select screen. Here's how: Swim yes swim past the first pipe you see and keep going until you see some water at the bottom of the screen.
Swim over the top of the blocks that are above the water, but not too far. Then swim down and backwards a little to drop down through the little opening in the blocks that lets you get to the bottom of the screen.
This part is very important because if you aren't at the bottom part of the screen, you won't be able to finish the level. Once you get to the lower part of the screen, just keep going to the end of the level. To get the game to continue, you have to press "B".
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